The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).
The RoboSteamsen project partnership made contacts with web sites focusing on the field of school education. The RoboSteamsen project was presented to the web masters and a link to The RoboSteamsen project portal was made so that those who will access the selected web sites can also access, through a direct link, the The RoboSteamsen project portal.
09/10/2024
This paper explores the use of 3D printing technology in industrial and educational environments, for robotics applications, emphasizing its versatility, costeffectiveness, and rapid prototyping capabilities. Several projects are discussed, including the STC 4.0 HP Project, which combines 3D printing with robotic automation in the ceramics industry and creating educational robots for hands-on learning. 3D printing enables rapid iterations in these projects, allowing continuous improvements and adaptations. This technology’s potential is further demonstrated by its application in creating custom accessories, such as sensor adapters, which can be reused and modified across multiple projects. The findings demonstrate how 3D printing promotes innovation and accessibility, particularly in robotics, making it an important tool in industry and education.
12/10/2024
The article introduces the "Robosteam" project aimed at enhancing special education through STEAM (Science, Technology, Engineering, Arts, and Mathematics) with a focus on robotics. The project is led by the University of León and involves various international collaborators, including institutions from Portugal, Finland, Italy, and Romania. Its objectives include adapting robotics and active learning methodologies to meet the unique needs of students with disabilities, creating teacher training programs for personalized learning, and establishing a community for sharing effective strategies in inclusive STEAM education. The initiative is carried out at the CEE Ntra. Sra. del Sagrado Corazón in León, Spain.
12/03/2025
The article discusses a memorable experience in January 2024 when two special education teachers participated in the Erasmus+ ROBOSTEAMSEN program in Florence, Italy. The trip was both a cultural and professional enrichment, as they learned how new technologies, especially robotics, can support inclusive education, particularly for students with Autism Spectrum Disorder (ASD). The teachers shared their work and exchanged ideas with other educators, gaining valuable insights into teaching methods across Europe. This experience deepened their commitment to inclusive education and inspired them to bring new tools and strategies into their classrooms, reinforcing the importance of each small effort in transforming students' lives.
13/03/2025
The article describes the collaboration of the CEE NTRA SRA DEL SAGRADO CORAZÓN school in the Erasmus+ ROBOSTEAMSEN project during the 2023/2024 and 2024/2025 academic years. This project aims to research and develop tools and reports to help primary, special education, and secondary school teachers adapt robotics and active STEAM learning methodologies for students with intellectual and developmental disabilities (IDD). On the project's website, various resources are available, including an analysis of relevant IDDs, taxonomy examples, a user model, robotic methodology resources, case scenarios, and practical guides. The school's involvement has been crucial, particularly in the areas of special education, autism spectrum disorder (ASD) students, content adaptations, and the creation of IDD-specific courses. The contributions of the teachers involved have directly benefited the school, with European Union funding enabling the purchase of tablets for speech and language teachers and an Irisbond eye-tracking device to assist students with communication difficulties. These dynamic tools are expected to significantly enhance the daily activities at the school.
27/02/2025
Our contemporary society necessitates professionals equipped with 21st-century skills. Disciplines within Science, Technology, Engineering, Arts, and Mathematics (known as STEAM) have been particularly effective in fostering these skills. However, when considering students with disabilities, especially those with intellectual or developmental disabilities (IDD), this assertion often falls short. In this context, the RoboSTEAMSEN project emerges as an initiative designed to enhance educational processes by providing teachers of IDD students with the necessary resources to promote STEAM engagement. The project proposes the use of active learning methodologies and robotics to achieve this goal. The primary objective of the project is realized through several strategies: understanding the needs of students with disabilities and adapting the use of robotics and active learning methodologies accordingly; training teachers in the use of these resources; and creating a platform to exchange experiences, resources, lessons learned, tools, case scenarios, etc., while reaching other potential stakeholders such as caregivers and policymakers. The main outcomes of the project are teacher training programs and the development of associated competencies, tools to identify and classify resources for the students, and technological platforms to ensure the sustain ability of the project once it concludes.
09/02/2024
The RoboSTEAMSEN project enhances STEAM education for students with Intellectual and Developmental Disabilities (IDD) by equipping teachers with robotics and active learning methodologies. It focuses on adapting educational tools, training teachers, and fostering a community of practice. Key outcomes include resource adaptation, teacher training, and a technical ecosystem to support inclusive STEAM education.
16/02/2024
On January 30-31, 2024, teachers Jonny Alves and Manuel Domingos Jesus met in Florence, Italy, with partners of the Erasmus+ RoboSTEAMSEN project. This initiative builds on the previous RoboSTEAM project, focusing on STEAM education for students with Intellectual and Developmental Disabilities (IDD) through robotics and active learning methodologies. The project runs throughout 2024, aiming for completion in early 2025, with results shared with interested educational institutions.
18/09/2024
On September 12-13, 2024, teachers Jonny Alves and Manuel Domingos Jesus met in Iași, Romania, with partners of the Erasmus+ RoboSTEAMSEN project. The meeting reviewed progress, including a database of tools and resources for adapting robotics and active learning for students with Intellectual and Developmental Disabilities (IDD) and the structure of online courses for teacher training. Future steps were outlined for discussion in the next meeting in Carvalhos (CIC) on February 27-28, 2025.
16/10/2024
As part of the RoboSTEAMSEN project activities, an informative brochure has been released, along with the online project page, where all past activities can be accessed.
05/03/2025
On February 27-28, 2025, teachers Jonny Alves and Manuel Domingos Jesus met with Erasmus+ RoboSTEAMSEN partners at Colégio Internato dos Carvalhos (CIC), Portugal. The meeting reviewed progress, including the database of tools and resources for adapting robotics and active learning for students with Intellectual and Developmental Disabilities (IDD) and the online courses for teacher training. Next steps involve open access to developed tools, workshops (online and in-person), and further dissemination. The final meeting will take place in León, Spain, on September 15-16, 2025.
18/03/2024
The article discusses the collaboration of the Special Education Center Nuestra Señora del Sagrado corazón in León in the Erasmus Robosteam project. It summarizes the project's objectives and its impact on inclusive STEAM education.
19/03/2025
The article discusses the use of Robosteam technologies at the Centro de Educación Especial Nuestra Señora del Sagrado Corazón for children with autism. Teachers introduced these technologies to provide personalized, structured learning experiences that address the unique needs of children on the autism spectrum. Supported by the Erasmus Plus program, the project promotes social, emotional, and communication skills. The center, a pioneer in Castilla y León, incorporates Robosteam and Universal Design for Learning (UDL) to enhance inclusion and learning. A dedicated Robosteam classroom will make these resources accessible to all students, fostering educational integration.
30/04/2025
The RoboSTEAMSEN Project, of which Colégio Internato dos Carvalhos (CIC) has the privilege of being a part, was presented on 1st, 2nd and 3rd of April, at the ExpoCIC 2025 work exhibition, at the Electronics and Telecommunications course stand, also aiming to reinforce its importance in promoting inclusive education through robotics and STEAM methodologies for students with intellectual or developmental disabilities (IDD).
19/05/2025
On May 15, 2025, during the morning, the students of the scientific via of the Electronics and Telecommunications Course at Colégio Internato dos Carvalhos conducted an educational and interactive activity at the CASTIIS Center in Sanguedo, with a preschool class made up of children aged 5 to 6 years.
15/07/2025
Article included in “International conference on technological ecosystems for enhancing multiculturality TEEM’24”. The article describes a taxonomy that allows the classification of resources to address various challenges associated with Intellectual and Developmental Disabilities (IDD).
29/07/2024
Article included in “2024 International Symposium on Computers in Education (SIIE)”. The article describes the RoboSTEAMSEN project, an initiative aimed at promoting the inclusion of students with intellectual or developmental disabilities (IDD) in the STEAM fields (Science, Technology, Engineering, Arts, and Mathematics). To achieve this, the project provides teachers with educational resources based on active learning methodologies and the use of educational robotics.
01/03/2025
The article was published in the digital newspaper LEON 7 DIAS. It describes the main objectives of the project established during the first meeting, which took place in Florence in January 2024.
01/03/2024
The article was published in the digital newspaper INFOLEON It describes the main objectives of the project established during the first meeting, which took place in Florence in January 2024.
01/03/2024
The article was published in the digital newspaper ILEON It describes the main objectives of the project established during the first meeting, which took place in Florence in January 2024.
04/08/2025
The article was published in the digital newspaper La Nueva Crónica. It describes the main objectives of the project established during the first meeting, which took place in Florence in January 2024.
01/03/2024
The article was published in the digital newspaper La Nueva Crónica. It describes the main objectives of the project established during the first meeting, which took place in Florence in January 2024.
02/10/2024
The article was published in the digital newspaper El Buscador . It describes the main objectives of the project established during the second meeting, which took place in Lasi (Romania) in September 2024.
23/03/2025
The article was published in the digital newspaper La Nueva Crónica . It describes the main objectives of the project established during the third meeting, which took place in Porto (Portugal) in February 2025.
04/08/2025
The article was published in the digital newspaper LInfo Radio Montaña. It describes the main objectives of the project established during the third meeting, which took place in Porto (Portugal) in February 2025.
23/03/2025
The article was published in the digital newspaper Diario de León. It describes the main objectives of the project established during the third meeting, which took place in Porto (Portugal) in February 2025.
23/03/2025
The article was published in the digital newspaper LeónNoticias. It describes the main objectives of the project established during the third meeting, which took place in Porto (Portugal) in February 2025.
23/03/2025
The article was published in the digital newspaper LeónNoticias. It describes the main objectives of the project established during the third meeting, which took place in Porto (Portugal) in February 2025.
23/03/2025
The article was published in the digital newspaper Ahora León. It describes the main objectives of the project established during the third meeting, which took place in Porto (Portugal) in February 2025.
01/10/2025
Nos dias 15 e 16 de setembro, os professores Jonny Alves e Manuel Jesus, em representação do Colégio Internato dos Carvalhos, deslocaram-se à Universidade de León, Espanha, para participar na reunião final de conclusão do projeto europeu RoboSTEAMSEN.
EuroEd is partner in the RoboSteamsen project. EuroEd website provides information about the project together with a direct link to the Portal. Users from Parents, Students, Universities, Associations, Public bodies, Training Agencies, Schools, participants in the International Language Courses and people interested in our educational vocation visit the website (estimated visits are around 10.000 users each year). They may now learn about and benefit from the RoboSteamsen project.
Colegio Internato dos Carvalhos seeks to educate, looking to the demands of the future (which is the main reason why it presents an educational proposal based on human values), enshrined in the Ideas of Claretiano Colleges, as well as on the integral development of the student, through the development of transversal skills and knowledge.
Pixel is partner in the RoboSteamsen project. Pixel website provides information about the project together with a direct link to the Portal. Users from Universities, Associations, Public bodies, Training Agencies, Schools, participants in the International Conferences on Education and people interested in the seminars/masters visit Pixel website (estimated visits are around 12.000 users each year). They may now learn about and benefit from the EduMat+ project.
University of León is the coordinator of the project ROBOSTEAMSEN and it is participating in other Erasmus+ projects, the link is included into the International Project Office web page (estimated visits are around 12.000 users each year). They may now learn about and benefit from the ROBOSTEAMSEN project and the possible visitors are students, teachers, lecturers and researchers from this and other projects that could have interest on supporting SEN teachers on fostering STEAM for disabled students.
The Erasmus Days website promotes an international celebration of the Erasmus+ program, encouraging people to organize and participate in events showcasing Erasmus+ projects. It's an ideal platform for cultural exchange, sharing experiences, and connecting with others. For initiatives like the ROBOSTEAMSEN project, Erasmus Days can be used to raise awareness, foster international collaborations, and exchange ideas through organized events, thereby promoting sustainability and global cooperation.
OPI is the International Project Office of the University of Salamanca (RoboSteamsen project partner). OPI website provides the direct link to the project Portal. Users from Universities, Associations, Public bodies, Training Agencies, Schools, participants in the International Conferences on Education and people interested in the international projects visit the website (no data about estimated visits each year).
The research GRoup of InterAction and e-Learning (GRIAL) is a Recognised Research Group of the University of Salamanca and a Recognised Group of Excellence by the Regional Council of Castille and León. The group is formed by a large number of researchers from different fields of knowledge. The link provides information about RoboSTEAMSen project and the direct link to the project Portal. Users from Universities, Associations, Public bodies, Training Agencies, Schools, Research Institutions, participants in the International Conferences on Education and people interested in the education, technology and all of our research lines visit the website (estimated visits are around 20.000 users each year).
International attention has been moved toward the need to invest in the implementation of methodological and information technology of the school's human capital, starting with the teaching staff. Experts in the education field claim that it is important to narrow any gaps between individuals belonging to generations as close in a relational sense as they are distant in the digital sphere. There is still a lack of using technologies as a propaedeutic teaching support for both digital literacy and stimulating students' learning and implementation of notional and transversal skills. The EduMat+ project intends to provide teaching and educational methodological supports to teachers for teaching coding and STEAM in primary school as an innovative tool to support and implement the teaching of humanities. The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The Research Centre in Digitalization and Intelligent Robotics (CeDRI) is an applied inter-disciplinar research unit that clusters together active researchers from the fields of Electronics, Computer Science and Mathematics. The research activities at CeDRI aims to develop scientific knowledge and applications in technological systems of high impact in industry, fostering the competitiveness of the socio-economic system, with a special focus on regions of low population.
UTFPR is an External partner of the RoboSteamsen project. UTFPR website provides information about the project.
Teachers for Disadvantaged Students – Interventions to Combat Early School Dropout – website for teachers and educational experts (estimated visits are around 300 users each year). They may now learn about and benefit from the RoboSteamsen project. *
iTeach proposes the creation of an advanced virtual environment intended for the professional development of teachers, which integrates web 2.0 tools and specific to virtual communities, for information and training, for facilitating the exchange of experience, for the development of distance teaching projects, for socio-professional collaboration, for familiarization with new technologies. On the iTeach.ro platform, you have access to a series of collaborative tools, online courses, specialized magazines, news, information and resources for teaching. Teachers all over Romania may now learn about and benefit from the RoboSteamsen project
Didactic.ro is the community of Romanian teachers and the largest portal of educational resources in the country. Teaching staff from Romanian pre-university education meet in this virtual chancellery to exchange experience and discuss the latest news in the educational field or to announce the events they organize.
The Bragança Polytechnic Institute (IPB) is a public higher education institution whose mission is to create, transmit and disseminate technical-scientific knowledge and knowledge of a professional nature, through the articulation of study, teaching, guided research and of experimental development. IPB uses the Open days to disseminate activities related with education and research related with the Institution.
The school's website is often visited by families of the school's students or families interested in special education. It is also consulted by students from the University of Education in Leon who are interested in doing an internship at our school. Other schools visit our website when we have shared students or when they want to refer a student from their school to ours. The approximate number of visits is approximately 60 to 100 users.
"Ion Creangă" Secondary School, an educational institution that provides education for a number of 1070 children, preschoolers and schoolchildren from the Păcurari district. A year of new history in which the traditions of the two schools were intertwined, where the modern and the traditional are the starting points for a serious and student-centered education. The multitude of extracurricular activities, the educational projects carried out at all levels, local, county, national, place the school on the top of the list of schools appreciated and sought after by parents. Teachers, students, and parents may now learn about and benefit from the RoboSteamsen project from our associated partner website*
The website for Colegiul Tehnic "Ion Creangă" in Târgu Neamț provides information about the school's mission, vision, history, and educational values. It emphasizes professionalism, responsibility, and creativity in education, preparing students for a constantly evolving world. The site includes sections on academic programs, exam schedules, admission details, staff, and ongoing projects like Erasmus+. The school also focuses on community spirit, equal opportunities, and multicultural values. Teachers, students, and parents may now learn about and benefit from the RoboSteamsen project from our associated partner website*
Colegio Virgen de la Vega is an associate partner of the project. The visitors will be mostly teachers and families and the estimated number of visitors is 2000 as the school has at least 800 students.
Asprosub is an associated partner and they have the logo of the project and the link on their webpage
Displaying the ROBOSTEAMSEN project on the website of School No. 82 highlights the school's active involvement in international educational initiatives, particularly in enhancing STEM education for students with intellectual or developmental disabilities. This visibility can attract collaborations, elevate the school's reputation, and showcase its commitment to inclusive education, among 2000 views per month.
Featuring the ROBOSTEAMSEN project on the website of School No. 190 underscores the school's active participation in international educational initiatives aimed at enhancing STEM education for students with intellectual or developmental disabilities. This visibility can attract collaborations, elevate the school's reputation, and demonstrate its commitment to inclusive education. Regarding website traffic, the number of monthly visitors is around 1500.
The research group of Technologies for Learning and Development at the School of Computing, designs, investigates, and develops solutions for learning and development in a digitalised society. Together with the Learning Analytics and Interactive Technologies research groups, we form the Future Technologies research area in the School of Computing.
The University of Eastern Finland is contractual part of the project.
The Digital Library of IPB (Biblioteca Digital do IPB), promotes and provides open access to scientific literature produced by the IPB academic community, promoting integration, visibility and sharing of scientific information granting the preservation of intellectual memory of the Instituto Politécnico de Bragança.
LinkedIn publication of the dissemination of project results by José Gonçalves at the Cracow University of technology in robotics and artificial intelligence classes, in 24-04-2025.
CeDRI IPB team participated in the third partners' meeting of the "RoboSTEAMSEN" project at Porto - Portugal, on 27 - 28 February 2025.
The READy project aims to enhance primary teachers’ skills on the societal and cognitive underpinnings of literacy acquisition disadvantage and on the digital solutions to tackle them; identify children at risk for learning and school difficulties and empower transnationally universal cognitive reading-writing skills across different circumstances. The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The POEMS project aims to foster the development of students and teachers emotional intelligence as a key competence that can contribute to enhance inclusion at lower secondary school level, support teachers in creating an educational environment in which students can develop their emotional intelligence skills to consolidate their key competences, improve student capacity to develop their personal and interpersonal key competences based on emotional intelligence. The website of the project reports a link to the Robosteamsen project from the Press and Media section
The “Early Years Digital Portfolio” EYDP project has the aim to create a more effective and transparent communication pattern among childhood education and care systems and families with the purpose to document, evaluate and assess the progress of each child according to a holistic view of the child's development and learning. The project, therefore, intends to innovate and support the transformation of early childhood education institutions and the qualification of their professionals, towards a more digital future of education. The website of the project reports a link to the Robosteamsen project from the Press and Media section
The ENGAGE project aims to provide school communities with the necessary awareness and competencies for the identification of early signs of student disengagement and implicit school dropout, to provide school communities with strategies to address disengagement and implicit school dropout, from three different perspectives: teachers, families, school counsellors and finally to promote the Service Learning approach as a strategy to create a supportive learning environment that prevents students from implicit school dropout. The website of the project reports a link to the RoboSTEAMSEN project from the Press and Media section
The CAVE project identifies three main specific objectives: to provide basic and transversal digital skills to teachers for a transformation of teaching methodologies by emphasizing the opportunities for relationship and participation that online platforms offer; it works on the innovation of sharing strategies of teaching materials in social platforms close to the daily online relational experience of young people, as well as on better communicability of teaching materials through the adoption of visual languages and storytelling as narration methods of more engaging content; finally it provides transversal digital skills (e.g. critical analysis, user awareness, creative content production) for greater autonomy and behavioural online responsibility online. The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The Fiction project has the aim to provide science teachers with the skills to use digital tools and strategies for teaching at secondary school level. The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The C4S project aims at combining the study of CLIL and STEAM. Specific objectives of the project are to provide teachers using CLIL method with necessary knowledge and skills to create their own materials, to provide teachers and students with high quality and highly transferable CLIL based teaching materials focusing on STEAM curricula, and to create a community of practice through which teachers and educators could share their CLIL materials and tips for teaching STEAM in a foreign language.The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The project aims to impact on pre-school pupils basic and transversal competences through the transnational comparison of traditional tales linked to the local territory in which they live with the ones linked to the cultural backgrounds of pupils coming from other countries/ethnic minorities; to enhance pre-school comprehension and communication through innovative audio-visual based approaches and tools, to implement a multidisciplinary and holistic approach to pre-primary education supported by innovative pedagogic materials for the purpose and ad hoc references methodological concepts in order to develop children’s cognitive and pre-cognitive social skills; and finally to strengthen the capacity of pre-school teachers and of pupils’ families to build cooperation patterns. The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The project aims at redefining disciplinary programs and educational methods through cooperation between the different institutions of education and providing theoretical-methodological schemes which are innovative and closer to the analyzed realities as well as virtuous models of action which will enhance environmental issues.The specific aims of the project are to contribute to promoting the awareness of schools communities about environmental issues and sustainable development through the promotion of a transdisciplinary approach and problem-based learning; to implement, experiment, validate, support, and disseminate training models linked to the environment and to more aware management and consumption of natural resources; and finally to enhance the contribution that the school education system can give to the environmental sustainability. The website of the project reports a link to the RoboSTEAMsen project from the Press and Media section
The Bragança Polytechnic Institute (IPB) is a public higher education institution whose mission is to create, transmit and disseminate technical-scientific knowledge and knowledge of a professional nature, through the articulation of study, teaching, guided research and of experimental development. A workshop devoted to the project Erasmus+ RoboSTEAMSEN outputs dissemination, was carried out in the 11/06/2025 at the “Solar do Morgado de Rio de Fornos (Vinhais)”, with the collaboration of the “Agrupamento de Escolas D. Afonso III, Vinhais.
The Bragança Polytechnic Institute (IPB) is a public higher education institution whose mission is to create, transmit and disseminate technical-scientific knowledge and knowledge of a professional nature, through the articulation of study, teaching, guided research and of experimental development. IPB often promotes dissemination activities related with education and research related with the Institution.
The website provided corresponds to the main menu of CIFP Ciudad de León, a public vocational training center located in León, Spain. This portal is an internal tool intended for the center's educational community, including students, teachers, and administrative staff. Its purpose is to facilitate access to up-to-date information on schedules, academic news, admission processes, entrance exam announcements, institutional events, and administrative resources.
Types of users
Students: They access the site to check schedules, exam dates, entrance exam announcements, and academic news.
Teachers and administrative staff: They use the site to access institutional resources, schedules, and documents of interest.
Prospective students: Potential students who consult the training offer, admission processes, and news about training cycles.
Estimated monthly visitors
Given that the site is hosted on Google Sites and access is restricted to the educational community, its estimated monthly traffic is low. It is estimated to receive between 100 and 300 visits per month, mainly from internal users seeking specific information related to their academic or administrative activities.
The Carrechiquilla Public Special Education Centre website is part of the Castile and León Regional Government's education portal at ceecarrechiquilla.centros.educa.jcyl.esIt provides institutional information—such as location, contact details, centre profile, and educational services—along with sections of interest to the community: news, virtual spaces (virtual classroom), virtual tours, links to social networks, and content promoting the school's activities. The page also includes visual communication from the centre, access to educational resources, and guidance for families and teachers.
The most frequent visitors to the CEE Carrechiquilla website are likely to be:
As a rough guide, an institutional website for a regional educational centre usually receives between a few dozen and a few hundred visits per day, depending on the size of the centre, its outreach activities and how often it is updated. If the CEE Carrechiquilla has good visibility and is dynamic (frequent publication of news, projects, social media), it could receive between 500 and 600 visits per month as a moderate estimate.
University of Eastern Finland is a partner of the RobotSTEAMSEN project. The UEFConnect portal collects all personnel, research groups, and the projects of the UEF and shows them in one place with searching and connecting features. The portal is maintained by the communication office of the UEF. The estimated number of visitors in our section of the portal is about 2000 / year, and they are researchers, teachers, and students all over the world usually seeking collaboration or a prospective study place. The portal is available both in English and Finnish, and information is maintained in both languages.
The website of “Technologies for Learning and Development” research group provides comprehensive information about our research group, including publications, research and development projects, as well as information about our PhD programs and supervisors. The visitors of the website (estimated 4000 / year) are typically researchers, teachers, and students from other universities. They might already be our collaborators, or seeking new possibilities for networking.
Sciefest is an annual science and technology festival run by Joensuu Science Society ry. in collaboration with the University of Eastern Finalnd, Botania and Suomen Tiedekeskus, The key focus areas of SciFest are discovery and making. This is also reflected in the whole programme: insights and learning happen by doing together. The basic idea of the festival has remained the same throughout the years: challenging, meaningful activities and insights that spark the spark in visitors and encourage career choices in science and technology.
Viva Engage is a UEF community website where new projects, ideas, thoughts, publications, calls for research and workshops, funding opportunities and community relates news are published. The viewers of this community page spans the whole UEF community and it is a very good venue to disseminate ROBOSTEAMSEN to the wider UEF community including alumni.
Koli Calling is an international conference on Computing Education, annually held in Koli, Finland, and hosted by the school of Computing at UEF. The average number of participants of the conference every year is 60+, above 70% of whom come from all around the world- researchers and scholars in the domain of Computing Education. Therefore, this medium has been a very good venue to disseminate ROBOSTEAMSEN to the wider community.
Ilkka Jormanainen Personal Page on LinkedIn
Personal Page on LinkedIn (Samuel yigzaw)
Personal Page on Facebook (Samuel yigzaw)
SciFest science and technology festival website. SciFest is initiative of Joensuu Science Society (associate partner of the project)
The ChessAiThon project has the aim to exploit the full potential of Chess based learning methodologies, learning and teaching scenario to enhance and developing VET students key soft skills and competencies that are most wanted by companies and introduce them to the Artificial Intelligence and Data analysis principles. The website of the project reports a link to the RoboSteamsen project from the Press and Media section.
The Digital Horizons project has the aim to provide the secondary school communities with the knowledge, skills, and strategies necessary to effectively integrate digital technologies and artificial intelligence (AI) into teaching and learning. The specific objectives of the project are: strengthening Digital Competence by training secondary school teachers, students, and parents with a structured training on the responsible and effective use of digital technologies and AI. Training will cover ethical considerations, cyber security, digital well-being, and AI literacy, ensuring participants develop practical skills for safe and informed digital engagement, providing Ready-to-Use AI and Digital based Tools for education by creating an online repository of validated AI and digital tools for teachers and students integrated with lesson plans and guidelines, enabling educators to integrate AI effectively into their teaching practices, promoting Best Practices and Changing the Digital Narrative by creating a collection of 10 motivational video case studies from schools that have successfully integrated AI and digital technologies. The website of the project reports a link to the RoboSteamsen project from the Press and Media section.