The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Resources

A new set of Technological and Methodological Resourcesis available for Special Educational Needs (SEN) teachers to support STEAM education. These resources provide a compilation of robotics solutions and methodological tools, organized by taxonomy, that can be used to create personalized interventions for each student's specific disability.


Name Description Typology
INCLUSTEAM programme Approximately 7% of the population in Colombia has an intellectual disability, and 25% of these individuals are of working age. This raises a critical question: What needs to be done to include them in the knowledge economy? This question was taken up by Fundación Saldarriaga Concha, Ruta N, Ocho y ... Read more Document
Empowering Abilities: Increasing Representation of Students with Disabilities in the STEM Field The ExploreSTEM Summer Camps 2023 were designed to deliver inclusive STEM education to students aged 14 to 22 years with disabilities. This paper presents a thorough examination of the 2023 camp program, emphasizing the pivotal role of inclusive STEM education in potentially shaping students' person ... Read more Document
Overview of Educational Robotics for STEAM Learning This article presents an overview of the various educational research and learning interventions referred to educational robotics and STEAM learning. For this, qualitative interpretive documentary research was carried out in specialized databases. Descriptors: educational robotics, learning-robotics ... Read more Document
Research Paper: STEAM AS AN INTERDISCIPLINARY AND INCLUSIVE APPROACH TO DEVELOP CURRENT POTENTIAL AND COMPETENCIES The objective of this research is to showcase the successful implementation of STEAM-focused education in various institutions across different educational contexts. This was achieved through the application of ICT tools and active methodologies such as PBL (Project-Based Learning), IBL (Inquiry-Bas ... Read more Document
STEAM integrated with active methodologies to improve academic performance and student perception in primary education Currently, there is a need for prepared and competent professionals in the areas of STEAM (Science, Technology, Engineering, Arts, and Mathematics). Therefore, preparation in these areas must begin at an early age. This research study was developed in the southeast of Mexico, in a rural primary scho ... Read more Guide
Universal design for learning in integrated STEAM education: an experience in primary education The aim of this article is to present the implementation of a teaching proposal on integrated STEAM education in a classroom of 5th year of primary education, which promotes inclusive education and attention to diversity through Universal Design for Learning and the use of various active methodologi ... Read more Guide
Educational Robotics for Children with Neurodevelopmental Disorders: A Systematic Review This paper aims to provide a critical review of the studies dealing with Educational Robotics for children with Neurodevelopmental Disorders. We aimed to investigate whether in the literature there is a sound evidence that activities with robots improve the abilities and performances of children wit ... Read more Document
Research Paper: "Implementation of the STEAM Approach in the Training of People with Disabilities – Gestae Case" This paper analyzes the implementation of the STEAM (Science, Technology, Engineering, Art, and Mathematics) approach in the training of people with disabilities, highlighting its potential to promote a truly inclusive education. Through a review of relevant studies and real-life pedagogical experie ... Read more Document
STEM Methodology - Down Madrid In a technologically accelerated society, it's important not to fall behind. To keep up, we've continued to incorporate the STEAM methodology into FOCUS post-compulsory training services, the Occupational Center, and our employment programs. A total of 280 people with disabilities have learned, thro ... Read more Technological, Methodological
RoboSTEAMSENProject Our current society demands professionals with XXI century skills. STEAM disciplines have shown to be specially relevant to facilitate their acquisition. However in such disciplines inclusion of students with intellectual or developmental disabilities (IDD) is very difficult. RoboSTEAMSEN aims to su ... Read more Technological, Methodological
Research paper: STEAM Education for Students with Specific Learning Disorders In recent years researchers and educators have paid more attention to the importance of integrated fields of science, technology, engineering, arts, and mathematics (STEAM) as powerful approach in teaching all students, including those with learning disorders (Ge, Ifenthaler & Spector, 2015; Hwang & ... Read more Document
Research Paper: Robots Can Teach Students With Intellectual Disabilities: Educational Benefits of Using Robotic and Augmented Reality Applications This study explores how intelligent systems—specifically Intelligent Robot Instructors (IRIs) and Augmented Reality (AR) devices—can be used to teach academic and vocational skills to students with intellectual and developmental disabilities (I/DD). In response to the global teacher shortage, es ... Read more Document
Robotics as social companions Special education often grapples with challenges such as fostering social interaction, developing communication skills, enhancing motor abilities, and maintaining engagement among students who may face sensory sensitivities, cognitive differences, or communication barriers. Robotics, when appropriat ... Read more Methodological
Active Learning and Augmented Reality Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in ... Read more Document
Strawbees STEAM Kits Strawbees combines physical building, guided learning, and a digital platform to create an interactive STEM experience for all learners. It includes several products, training and many open resources. https://strawbees.com/ Technological
Lego Robotics EV3 LEGO Mindstorms Education EV3 is a complete kit focused on learning STEM subjects that lets you design and build more than 40 programmable robots. https://www.lego.com/es-es/product/lego-... Technological
Tokadi Robot The educational robot is designed to cater to diverse learning needs, making it a powerful tool for inclusive education. By integrating this technology into the classroom, teachers can provide personalized learning experiences that engage all students, regardless of their abilities. The robot’s op ... Read more Technological
RIDE Method The RIDE (Robotics for the Inclusive Development of Atypical and Typical Children) method is an experience-based training that introduces the potential of educational robots for inclusive skill development in both atypical and typical children. https://www.riderobotics.eu/ Methodological
STEAM Stories: Narrative Robotics Design Students create narratives or characters and design robots that "live" in that story. This blends storytelling, art, and engineering. Technological, Methodological
Gamified Progress Maps for Formative Assessment Visual dashboards or posters displaying student progress using gaming elements such as levels, rewards, and avatars. This approach turns learning progression into a motivational game. Methodological
Routine-Based Learning Activities A pedagogical strategy where students repeat structured tasks over time, with controlled variations. This allows for gradual mastery through familiarity while still offering cognitive stimulation. Methodological
Customized Visual Instruction Boards These are laminated boards or digital displays that break tasks into pictorial steps, using symbols, photos, or colors. They help reduce cognitive overload and make tasks more predictable. Methodological
Co-Teaching Strategy: Teacher–Tutor–Student A collaborative approach where a teacher, a technical tutor, and the student work together with clearly assigned roles. The student is actively involved in the task, receiving direct support from both educator and technical staff. Methodological
Inclusive Learning Wheel (Adapted Kolb’s Cycle) The Inclusive Learning Wheel is a visual and reflective tool adapted from Kolb’s Experiential Learning Cycle. It represents the four learning stages (concrete experience, reflective observation, abstract conceptualization, and active experimentation) in a simple, visual format tailored to learners ... Read more Methodological
Augmented Reality with BlippAR or Merge Cube These tools use a smartphone or tablet camera to overlay 3D educational content onto physical space, creating immersive and interactive learning experiences. Merge Cube, for instance, allows students to hold a virtual 3D model in their hands. Technological
Seeing AI App by Microsoft Seeing AI is a free app that uses artificial intelligence to narrate the world around the user. It can read printed text, recognize objects, describe people’s facial expressions, and identify products via barcodes. Technological
RFID Reader with Customizable Cards This system consists of an RFID reader and tags/cards that can trigger predefined outputs (such as audio or visual instructions) when scanned. Cards can be customized with symbols or photos to represent steps or commands. Technological
TactileView Software TactileView is a specialized software designed for creating tactile graphics and diagrams, which are printed using swell paper or embossers to create raised surfaces. This software provides tools for educators to easily convert visual content into touch-readable formats. Technological
Makey Makey with Conductive Materials Makey Makey is a simple electronic invention kit that allows users to connect everyday conductive objects (like fruit, foil, or modeling clay) to computer functions. This technology can transform common materials into interactive buttons that trigger sounds, movements, or actions in a digital interf ... Read more Technological
MATLAB MATLAB is a powerful general software that aids scientists, researchers and companies in several engineering/science areas, such as control systems, deep learning, image processing and computer vision, machine learning, predictive maintenance, robotics, signal processing, test and measurement of dat ... Read more Technological
Delta3D The simulator Delta3D is an open source game and simulation engine built for military training. Delta3d is a widely used, community-supported, open-source game and simulation engine. Delta3d is appropriate for a wide variety of uses including training, education, visualization and entertainment. Del ... Read more Technological
MORSE MORSE is a generic simulator for academic robotics. It focuses on realistic 3D simulation from small to large environments, indoor or outdoor, from one to tenths of autonomous robots and can be entirely controlled from the command-line. Simulation scenes are generated from simple Python scripts. MOR ... Read more Technological
Stage/Player Stage is a robot simulator that provides a virtual world populated by mobile robots and sensors in a two-dimensional bitmapped environment, along with various objects for the robots to sense and manipulate. It provides several sensor and actuator models, including sonar or infrared sensors, scanning ... Read more Technological
ARGoS Autonomous Robots Go Swarming is an open source multi-robot simulator that was designed to study tools and control strategies for heterogeneous swarms of robots. It initially was released for Linux and Mac OS X, and in 2016 was updated to Windows systems. The core of its architecture is the simulate ... Read more Technological
SimTwo The SimTwo is a versatile robot simulation environment that allows the rapid test and design of differential, omnidirectional, industrial, humanoid robot and other types. It also has a set of predefined components, such as sensors and motors, where specified models are inputted. Realistic rigid body ... Read more Technological
Webots Webots simulator is an open source and multi-platform desktop application applied to simulate robots. It provides a complete development environment to model, program and simulate robots. It has been designed for a professional use, and it is widely used in industry, education and research. It was d ... Read more Technological
Gazebo Gazebo simulator came up as an improvement of the Player and Stage project, and was designed to accurately reproduce the dynamic environments that a robot may encounter. It is completely open source and freely available. Its structure enables the support to simulate multi robot systems, and its maj ... Read more Technological
SimSpark The SimSpark is a multi-robot simulator based on the generic components of the Spark physical multi-agent simulation system and its main application is in the Soccer Competitions. This simulator is implemented through the Open Dynamics Engine (ODE) for physically realistic dynamics simulation, allow ... Read more Technological
USARSim UsarSim is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It was built upon Unreal Engine 2.0, a game engine commercially available produced by Epic Games. It has a uniform applications programmer interface, validated models, and physics-based simul ... Read more Technological
PeerBOTs: Digital Puppet App for Remote Therapy PeerBOTs is a free app that simulates a digital puppet remotely controlled by therapists during teletherapy sessions. Available on multiple platforms, this tool allows children to interact with an animated character, facilitating the teaching of social skills in a virtual environment. https://autism ... Read more Technological
Aided Modeling Interventions for Children With Autism Spectrum Disorders Who Require AAC Technique for using the Asterics Grid communicator.Aided Modeling Interventions for Children With Autism Spectrum Disorders Who Require AAC https://pubs.asha.org/doi/10.1044/aac18.... Document
Collaborative Robotics Projects for Students with Autism Spectrum Disorder https://www.researchgate.net/publication... Document
Comprehensive Guide to Autism https://www.researchgate.net/publication... Guide
Manual to understand the relationship between computational thinking and autism https://openlab.bmcc.cuny.edu/edu-211-b1... Document
Technical Manual for the Theory of Mind Inventory and Theory of Mind https://www.theoryofmindinventory.com/wp... Guide
DSM-5 https://archive.org/details/APA-DSM-5 Guide
Irisbond eye am Irisbond is a Eye-tracking helps, on the one hand, to anyone that has difficulties communicating through oral speech, as well as those with limited mobility, to interact and communicate with devices. It is what we call Alternative Augmentative Communication (AAC). https://www.irisbond.com/comunicaci ... Read more Guide
Tobii guides https://es.tobiidynavox.com/pages/litera... Guide
ASTERICS GRID MANUAL This is the user documentation for AsTeRICS Grid, a web-based tool for augmented and alternative communication (AAC). Integration with the AsTeRICS Framework makes it possible to realize additional functionalities like environmental or computer control. https://www.asterics.eu/manuals/asterics... Guide
AIR4Children: Artificial Intelligence and Robotics for Children AIR4Children is an initiative aimed at creating affordable, child-centered materials in AI and robotics. It emphasizes inclusion, accessibility, and participation, offering open-sourced software and hardware technologies to make AI and robotics education more inclusive and equitable Technological
Unified Robotics program Unified Robotics is an inclusive program that brings together students with and without intellectual disabilities to participate in robotics competitions. The initiative promotes STEM education and fosters an environment of collaboration and mutual learning. Guide
Thymio Educational Robot Thymio is an open-source educational robot designed to teach programming and robotics concepts. It features a variety of sensors and actuators, allowing for interactive learning experiences. Thymio supports both visual and text-based programming languages, making it accessible for learners with dive ... Read more Technological
Evidence-Based Practices from the Division for Early Childhood (DEC) Guidelines provided by the DEC of the Council for Exceptional Children, offering research-backed practices to support young children with special needs and their families. Methodological
Index for Inclusion A framework developed by Tony Booth and Mel Ainscow that assists schools in promoting equity, participation, and respect for diversity through self-assessment and action planning. Methodological
Structured Teaching within the TEACCH Framework A comprehensive approach tailored for individuals with Autism Spectrum Disorder (ASD) and IDD, emphasizing structured environments and visual supports to enhance learning. Methodological
Spanish Guide The guide, contextualized to the Spanish educational framework, aims to enable teachers to characterize students by using the user model and later look into the repository for resources that could fit with the student’s needs. Guide
General Guide The guide aims to enable teachers to characterize students by using the user model and later look into the repository for resources that could fit with the student’s needs. Guide
Italian Guide The guide, contextualized to the Italian educational framework, aims to enable teachers to characterize students by using the user model and later look into the repository for resources that could fit with the student’s needs. Guide
Portuguese Guide The guide, contextualized to the Portuguese educational framework, aims to enable teachers to characterize students by using the user model and later look into the repository for resources that could fit with the student’s needs. Guide
Romanian Guide The guide, contextualized to the Romanian educational framework, aims to enable teachers to characterize students by using the user model and later look into the repository for resources that could fit with the student’s needs. Guide
Teaching Agile Methodologies This intervention aims to introduce students with IDD to fundamental agile methodologies, specifically Kanban, through a structured, visual, and iterative process that emphasizes understanding, practical application, and personalized support in managing tasks and workflow. Document
Programming with IDD students This intervention aims to introduce students with IDD to basic block programming and robotics using Scratch and mBot robots, through a structured, collaborative, and iterative process that emphasizes visual learning, extended support, and personalized feedback. Document
Basic Movements of a Robot, programming This intervention aims to introduce students with IDD to basic programming and problem-solving skills through a structured, hands-on activity involving a programmable robot mouse navigating a maze, using visual supports, iterative adjustments, and positive reinforcement. Document
Basic Movements of a Robot The aim of this intervention is to introduce foundational STEAM concepts, including basic programming, spatial reasoning, and problem-solving, to a student with IDD through hands-on interaction with the Cubetto robot and control board, using structured activities and visual supports. Document
Basic Movements of a Robot This intervention aims to introduce students with IDD to STEAM learning through interactive engagement with the Pepper robot, focusing on achieving specific learning objectives by programming Pepper to facilitate structured activities and provide personalized support. Document
Basic Movements of a Robot, programming This intervention aims to introduce students with IDD to basic programming and problem-solving skills through a structured, hands-on activity involving a programmable robot mouse navigating a maze, using visual supports, iterative adjustments, and positive reinforcement. Document
Introduction to programming This intervention aims to introduce students with IDD to basic robotics and programming concepts using SPRK+ robots, focusing on interface exploration, robot capabilities, and problem-solving through a structured challenge and ongoing evaluation. Document
Develop Team work abilities This intervention aims to introduce students with IDD to fundamental programming and robotics concepts, specifically using Scratch and mBot robots, through a structured challenge-based activity that focuses on sensor/actuator understanding, collaborative problem-solving, and ongoing evaluation. Document
Artistic Expression through Augmented Reality This intervention aims to introduce students with IDD to Augmented Reality (AR) as a creative STEAM tool, fostering artistic expression and technological understanding through guided coloring activities and interactive AR experiences, while considering individual sensory needs and promoting reflecti ... Read more Document
3D drawing of robot parts This intervention aims to introduce students with IDD to basic robotics and engineering concepts through a practical 3D drawing activity, based on one of the constituent parts of a robot, that emphasizes visual learning, focusing on understanding the shapes and dimensions of each part of the robot, ... Read more Document
Assembling a robot This intervention aims to introduce students with IDD to basic robotics and engineering concepts through a structured, hands-on assembly activity, focusing on understanding component functions, electrical connections, following instructions, problem-solving with guided support and promoting reflecti ... Read more Document
Building a Tower The aim of this activity is to introduce fundamental STEAM (Science, Technology, Engineering, Arts, and Mathematics) concepts to a student with Intellectual Developmental Disorder (IDD) through a hands-on, multi-sensory approach. Technological, Methodological
Brightly colored bricks https://www.mumuchu.com/ladrillos-de-con... Technological, Methodological
Infinitas Historias Infinite Stories is an iOS and Android application that allows users to create, view, and animate active, customizable, and interactive digital social stories. https://infinitashistorias.es/ This tool supports intervention efforts by fostering social skills, creativity, and planning. The main as ... Read more Technological, Methodological
Structured Teaching within the TEACCH framework The TEACCH (Treatment and Education of Autistic and Related Communication-Handicapped Children) Structured Teaching approach is a comprehensive framework designed to support individuals with Autism Spectrum Disorder (ASD) and Intellectual and Developmental Disabilities (IDD). It emphasizes creating ... Read more Methodological
INDEX for Inclusion The Index for Inclusion is a comprehensive framework designed to support schools in becoming more inclusive by fostering values of equity, participation, and respect for diversity. Developed by Tony Booth and Mel Ainscow, the Index provides tools for self-assessment, reflection, and action planning ... Read more Methodological
Evidence-Based Practices from the Division for Early Childhood (DEC) The Division for Early Childhood (DEC) of the Council for Exceptional Children (CEC) provides comprehensive guidelines and recommendations for evidence-based practices (EBPs) to support young children with special needs and their families. These practices are grounded in rigorous research and aim to ... Read more Methodological
Family-Centered Planning Family-Centered Planning (FCP) is an inclusive methodological strategy designed to involve families in the educational and developmental process of students with special educational needs (SEN). This approach recognizes the family as a key partner in decision-making and the implementation of persona ... Read more Methodological
Teachers and Parents Collaboration Teachers and parents collaboration is a methodological approach that emphasizes the partnership between educators and families to support the learning and development of students with special educational needs (SEN). This strategy is rooted in shared responsibilities, open communication, and the co- ... Read more Methodological
Cooperative Learning Cooperative learning is a structured teaching strategy where students work in small, heterogeneous groups to achieve shared learning goals. This method emphasizes peer collaboration, communication, and shared responsibility, making it especially effective for inclusive education. For students with s ... Read more Methodological
Multilevel Curriculum The multilevel curriculum is an inclusive strategy designed to address classroom diversity by offering varying levels of access, complexity, and depth in learning objectives, activities, and assessments. This approach ensures that all students, regardless of their abilities or needs, can participate ... Read more Methodological
STEAM Approach The STEAM Approach (Science, Technology, Engineering, Arts, and Mathematics) is a multidisciplinary framework that integrates creativity and problem-solving into educational contexts. This approach is particularly effective in addressing the diverse needs of students with Intellectual and Developmen ... Read more Methodological
Gamification: Game-Based Learning (GBL), Gamification Design Framework Gamification and Game-Based Learning (GBL) are transformative methodologies that integrate gaming elements into educational contexts, aiming to make learning interactive, engaging, and adaptable to diverse needs. While closely related, they differ in their approach: - Gamification applies game-like ... Read more Methodological
ScratchJr ScratchJr is an introductory programming language designed for young children (ages 5 to 7) that enables them to create interactive stories and games. Using graphic programming blocks, children can program actions such as movement, jumps, dances, and sounds for customizable characters. Inspired by S ... Read more Technological
Ropet – Next-Generation AI Robot Pet https://www.kickstarter.com/projects/106... – Ropet, a cuddly AI robot pet with a warm, interactive companion designed to bring joy and comfort to everyone. With advanced visual recognition, Ropet identifies faces and responds to your expressions. It also reacts to touch, voice, and movement, cons ... Read more Technological
Learning Robots https://www.learningrobots.ai/en/solutio... – Learning Robots' AlphAI solution combines intuitive software and an interactive robot for immersive learning of artificial intelligence. It enables all users, whether students, teachers or professionals, to immerse themselves in machine learning, visu ... Read more Technological
GenAI Teachable Machine https://www.generation-ai-stn.fi – The Teachable Machine is an illustrative application that makes it easy to implement a simple artificial intelligence application yourself. It does not require any prior knowledge to use – just follow the straightforward instructions. The application is suitabl ... Read more Technological
Training of Trainers Training of Trainers (ToT) Approach The Training of Trainers (ToT) approach involves preparing experienced educators or specialists to serve as trainers who, in turn, impart knowledge and skills to other educators or professionals. This cascading model promotes the widespread dissemination of effec ... Read more Methodological
Raspberry Pi https://www.raspberrypi.com/ – The Raspberry Pi is a series of compact, affordable single-board computers developed by the Raspberry Pi Foundation to promote computer science education and innovation. First released in 2012, these versatile devices feature ARM-based processors, GPIO pins for hard ... Read more Technological
Lego Mindstorms RCX https://brickipedia.fandom.com/wiki/Mind... – The LEGO Mindstorms RCX series is an early generation of programmable robotics kits introduced by LEGO in 1998. It features the RCX programmable brick, which acts as the robot's brain, equipped with a microcontroller, input ports for sensors, and outp ... Read more Technological
MotoTiles https://www.moto-tiles.com/ – Moto Tiles is a new innovative wellness technology product for developing motor skills and mobility, ideal for SEN students. Moto Tiles includes various exercises and games that are played by touching the foot on tiles with a touch sensor. The LED lights on the tiles ... Read more Technological
Phidgets https://www.phidgets.com/ Phidgets are programmable USB sensors and control boards. Phidget devices are compatible with all mainstream operating systems, and they provide easy-to-use APIs and code samples for the most popular programming languages. Phidgets are ideal for integration of embedded sys ... Read more Technological
Time Management Training with Incremental Goals A methodology where tasks are divided into smaller goals with specific time limits, teaching students to allocate time effectively and meet deadlines. Methodological
Visual Schedules A structured visual representation of tasks or activities, helping students understand and follow routines. Methodological
Task Analysis Breaking down complex tasks into smaller, manageable steps, making it easier for students to achieve success. Methodological
Digital Storytelling Apps Applications that allow students to create and share their own stories using multimedia elements like images, audio, and video. Technological, Methodological
Eye-Tracking Technology Systems that detect eye movement to control devices or interact with software. Technological
Interactive Whiteboards Digital boards that allow for touch interaction and collaborative activities. Technological
Augmentative Robots with Haptic Feedback Robots equipped with tactile feedback to enhance sensory interaction and motor skills. Technological
Voice-Activated Assistants Voice-Activated Assistants tools (e.g., Alexa, Google Assistant) that enable hands-free interaction, allowing students to access information or control devices using voice commands. Technological
Adaptive Keyboards and Mice Hardware designed with larger keys, tactile feedback, or ergonomic shapes to support students with motor skill challenges. Technological
Collaborative Groups with Defined Roles In this Methodology, students work in groups with clear roles, promoting social interaction and organization. Methodological
Multisensory Methodology Methodology that combines sensory stimuli (vision, hearing, touch) to facilitate learning and improve information retention. Methodological
3D printers 3D Drawing tools to create personalized pieces, larger or smaller in size or even adapted to a specific application, that meet the sensory and cognitive needs of students. Technological
Augmented Reality (AR) Platforms Augmented Reality (AR) Platforms are Applications that superimpose virtual information on the real environment, making abstract concepts more concrete and visual. Technological
Proloquo2Go Proloquo2Go is a AAC app that enables non-speaking children and adults to express themselves confidently and initiate conversations. This type of Application helps students with communication difficulties to express their ideas, needs and emotions through symbols, text or synthesized voice. Technological
Robot-Assisted Social Skills Training Robot-Assisted Social Skills Training (RASST) is a structured intervention that utilizes robots to teach and enhance social skills in children with IDDs. The methodology involves interactive sessions where robots are programmed to exhibit social behaviors, cues, and scenarios, allowing children to p ... Read more Methodological
Paro Therapeutic Robot Paro is an advanced interactive robot designed to look like a baby harp seal. It is used in therapeutic settings to provide comfort and emotional support to individuals with developmental disabilities. Paro responds to touch and sound, exhibiting behaviors that mimic a real pet, which can have calmi ... Read more Technological
KASPAR (Kinesics and Synchronization in Personal Assistant Robotics) KASPAR is a child-sized humanoid robot developed to assist children with autism and other developmental disorders in improving their social interaction and communication skills. Its human-like appearance and ability to perform various facial expressions and gestures make it an effective tool for eng ... Read more Technological
Trexo Robotic Walker The Trexo Robotic Walker is a wearable robotic device designed to assist children with mobility impairments, including those with cerebral palsy and other developmental disabilities. It enables children to experience guided walking, promoting muscle development, coordination, and the experience of w ... Read more Technological
Socially Assistive Robotics Intervention Framework The Socially Assistive Robotics (SAR) Intervention Framework utilizes robots to provide personalized support and encouragement to children with IDDs. These robots are designed to engage in social interactions that promote learning and development, offering assistance in areas such as communication, ... Read more Methodological
Robot-Assisted Instruction for Special Education Robot-Assisted Instruction (RAI) involves using robots as teaching assistants to deliver educational content to children with IDDs. Robots can provide consistent, repeatable, and engaging instruction, adapting to the individual learning pace and style of each student, thereby enhancing the education ... Read more Methodological
Robot-Assisted Emotion Recognition Training Method The Robot-Assisted Emotion Recognition Training (RAERT) Method employs social robots to help children with IDDs recognize and understand human emotions. By interacting with robots that display various facial expressions and emotional cues, children can learn to identify and appropriately respond to ... Read more Methodological
Sphero SPRK+ Robot The Sphero SPRK+ is a spherical robot that can be programmed using a visual coding app. It is designed to teach programming, robotics, and STEAM principles through hands-on play and learning. Its durable, waterproof design and engaging interface make it suitable for children with IDDs, providing opp ... Read more Technological
Dash and Dot Robots Dash and Dot are programmable robots designed to teach coding and problem-solving skills to children. They can be controlled via a tablet or smartphone using intuitive apps, allowing students to program the robots to perform various tasks. These robots are equipped with sensors and can interact with ... Read more Technological
Interactive Storytelling with Robots Approach The Interactive Storytelling with Robots (ISR) Approach utilizes robots to narrate and act out stories, encouraging children with IDDs to participate and contribute to the narrative. This method fosters creativity, enhances listening and comprehension skills, and promotes social interaction by invol ... Read more Methodological
Robot-Assisted Language Learning Method The Robot-Assisted Language Learning (RALL) Method integrates humanoid robots into language instruction for children with IDDs. These robots engage students through interactive dialogues, storytelling, and language games, providing a consistent and patient platform for practicing language skills. Th ... Read more Methodological
CosmoBot CosmoBot is a prototype telerehabilitation robot designed to assist children with disabilities, including those with IDDs. It serves as an interactive tool to engage children in therapeutic activities, promoting the development of motor skills, communication, and social interaction. CosmoBot's desig ... Read more Technological
Robot-Assisted Social Stories Method The Robot-Assisted Social Stories (RASS) Method combines the use of social robots with personalized social narratives to teach appropriate social behaviors to children with IDDs. Social stories are tailored to individual needs and are presented by robots in an engaging manner, enhancing understandin ... Read more Methodological
Collaborative Educational Robotics Approach The Collaborative Educational Robotics (CER) Approach emphasizes teamwork and social interaction among students with IDDs through group-based robotics activities. By engaging in collaborative problem-solving tasks, students develop communication skills, enhance social interactions, and build self-co ... Read more Methodological
Artificial Intelligence Kit for HUSKYLENS and micro This is the perfect Kit for the first approach to teaching two concepts of the future: Image Recognition and Artificial Intelligence! The kit consists of 7 external modules and 28 cards that are applicable to various teaching scenarios, recommended for students from 8 to 19 years old. Divided into 1 ... Read more Technological
Project-Based Learning Project-Based Learning is a learning methodology that is based on the involvement of students in the development of projects where they intend to solve concrete problems. It encompasses research, investigation, collaboration, multidisciplinarity and in the end results in the definition and presentat ... Read more Methodological
TALE BOT PRO basic concepts of coding ,sequences and loops perfect for children who cannot read Technological
Code & Go Robot Mouse Code & Go Robot Mouse is a small, easy-to-program robot that allows students to learn coding and logical thinking skills. Users can program sequences of motion for the robot to reach a specific goal, which is useful for introducing students to basic programming concepts in a playful and visual way. Technological
Hummingbird Robotics Kit The Hummingbird Robotics Kit is an educational kit that allows students to build robots using various materials such as cardboard, foam rubber, and 3D printed parts, along with programmable motors, lights, and sensors. Students can program the robots with languages such as Scratch and Python, making ... Read more Technological
CoSpaces Edu CoSpaces Edu is a 3D virtual world creation platform that allows students to design, program and explore custom spaces using visual programming blocks and 3D elements. It is widely used to teach computational thinking skills, creativity and problem solving in education. More information: https://www ... Read more Technological
Cubetto (Primo Toys) Cubetto is a wooden robot designed to teach programming without the need for screens. It uses physical coding blocks that are placed on a board to direct the robot's movements, making it an accessible tool for students with a variety of special needs. Its tactile and visual design is ideal for worki ... Read more Technological
Robotis Bioloid Robotis Bioloid is a modular robotics kit that allows the assembly of different robot configurations and their programming through specific software. This kit has been used in education to promote problem solving and basic programming skills in students. More information available at: https://www.ro ... Read more Technological
Montesori methodology Develops and enhances children's skills, leaving them to choose the teaching material they want, investigate it and develop it until they understand it correctly. https://blog.akroseducational.es/metodo-... Methodological
Teaching for success The child must move from one content to another so that mastery of the previous one is a guarantee of the natural mastery of the next one. Methodological
Activation principle The student must be an active subject in his learning principle https://tajibo.org/autismo-tea-regular-a... Methodological
Positive behavioral support Positive behavior support helps people understand their behavior to meet their needs Methodological
Learning by doing methodology Dewey Learning by doing is a learning process in which people execute certain actions and observe the effects Methodological
Incidental teaching technique provides learning lessons in natural environments Methodological
Dramatization technique socio-educational intervention technique that, through a representation, performs a simulation of a situation. Methodological
Role-Playing technique aimed at acquiring social skills Methodological
Molding It is about reinforcing each positive step the student takes until they can achieve the desired behavior Methodological
Modeling technique Learning through imitation, improving deficits in attention, retention, motivation, and reinforcement, while modeling inappropriate behaviors Methodological
Adequacy Adaptation of the instructional planning to the developmental stage of each student Methodological
Individualization Each student has their own learning pace, just as it happens with developmental processes Methodological
Learning functionality The student must be aware of the practical utility of what is learned for its application in everyday life. It is about learning how to learn in order to generalize knowledge to different contexts. Methodological
Meaningful learning (Ausubel) Meaningful learning (Ausubel): the aim is to establish relationships between the student's previous knowledge and experiences and the new content. It is programmed according to their needs, possibilities, learning pace and individual characteristics. Thus, before tackling new content, it will be nec ... Read more Methodological
Constructivist Methodology Constructivist methodology, which underpins the teaching-learning process, this theory articulated the mechanisms by which knowledge is internalised by the learner, and is attributed to Jean Piaget. Constructivist activity of the learner: as a decisive factor in the accomplishment of school tasks. ... Read more Methodological
Social stories or scripts (Caroy Gray, 1990) Social stories or scripts (Caroy Gray, 1990). These are short visual stories about significant topics for students with ASD linked to their personal experience (description of a person, sequencing of an event...). They are elaborated with a language adapted to the characteristics of the student and ... Read more Methodological
Picture Exchange Communication System (PECS) Picture Exchange Communication System (PECS) is a methodological resource designed to teach functional communication skills to people with speech difficulties and other language disorders, especially those with Autism Spectrum Disorder (ASD) or developmental disabilities. PECS uses pictures and pict ... Read more Methodological
The Total Communication Programme developed by Benson Schaeffer The Total Communication Programme developed by Benson Schaeffer is a methodological approach designed to help children and adults with severe speech and language difficulties develop effective communication skills. This programme is based on the use of multiple modes of communication, including gest ... Read more Methodological
Use of time markers The use of time markers is a methodological resource that aims to help learners, especially those with special educational needs (SEN), to better manage and understand the passage of time, transitions between activities and the duration of tasks. This resource is essential for those who need a more ... Read more Methodological
Use of visual markers Visual markers help to structure the workspace, facilitate understanding of tasks, and reinforce learning through clear and visually appealing cues. These markers allow learners to associate actions and objectives with visual cues. Methodological
Super Doc Super DOC is a programmable educational robot that allows children to learn basic programming concepts through fun and interaction. This friendly robot is designed to move in specific directions according to programmed instructions, allowing students to learn programming logic, scripting and problem ... Read more Technological
Codey Rocky Codey Rocky is an educational robot designed to introduce students to the world of programming, robotics and artificial intelligence (AI). With a combination of a friendly controller (Codey) and a mobile vehicle (Rocky), the robot allows students to create programs, solve problems and explore comput ... Read more Technological
TOBII Eye Tracking System The TOBII Eye Tracking System is an innovative technology that allows users to interact with computers and other devices by tracking their eye movements. Using advanced sensors, the TOBII system detects the direction in which the user is looking, enabling object selection, screen navigation, and com ... Read more Technological
Ageless Innovations Golden Puppy Interactive Robot Dog The Golden Puppy Interactive Robot Dog from Ageless Innovations is a puppy-shaped robot designed to provide a realistic interaction experience that simulates the responses and behaviors of a pet dog. This interactive puppy is equipped with sensors and technology that allow users to pet, cuddle and c ... Read more Technological
Maker's Lab Animals in Motion Maker's Lab: Animals in Motion is an educational kit that allows students to build and program animal models in motion, combining creativity, science and technology. This kit is designed to foster STEAM (Science, Technology, Engineering, Art and Mathematics) learning through the construction of mech ... Read more Technological
Coko Programmable Crocodile Programmable Crocodile Coko is a cute programmable crocodile to help children take their first steps into the coding universe! With 15 directional capacitive cards to place on Coko's back to create sequences of movements, make it walk and move. Coko will entertain children with fun sound effects. Technological
Electronic pop it The Electronic Pop It is an interactive, digital version of the popular “Pop It” sensory toy. Designed for use in educational settings, especially in special education centers, this device combines sensory stimulation with learning, offering an entertaining way to improve fine motor skills, conc ... Read more Technological
Colored building bricks with light These rechargeable interactive blocks light up when shaken or tapped and stay on for 3 minutes. They are sturdy and very lightweight, allowing children of any age to use and handle them with ease. Technological
Rugged Robot Rugge Robot is an educational robot specifically designed to encourage student participation in STEAM (Science, Technology, Engineering, Art and Mathematics) learning activities, with a special focus on robotics and programming. This robot is user-friendly and interactive, making it an accessible an ... Read more Technological
KITT, Robot Learning Companion Versatile, cross-curricular robot that facilitates autonomous learning for students. Kitt is a customizable device capable of adapting to the characteristics of the child. It can be used by educators to teach students from inclusion. Kitt can explain stories, make audio recordings, take pictures, r ... Read more Technological
Robot Emoji de Coji Coji is an intelligent robot that uses emoticons (emojis) to teach and entertain. Technological
DASH ROBOT www.makewonder.com Technological
Artifical Inteligence AI Assistant also called an AI Virtual Assistant, is software powered by artificial intelligence (AI) that responds to inquiries in human-like languages in text or voice format. Methodological
MBot Robots available on the market in which can be programmed with Scratch. One of these is the mBot Robot produced by Make- block Co. Ltd. https://www.makeblock.com/pages/mbot-rob... Technological
Robot luminous turtle glow & go. Luminous, multisensory and rechargeable turtle. It contains 4 colors and each color is associated with a particular movement, pressing the color the turtle will make the movement associated with that color. You can also make a combination of colors and will move according to the series of colors and ... Read more Technological
Use of visual markers on the floors, doors and furniture of the school building Visual markers serve to structure the physical space of the school building so that students can orient themselves, anticipate what is going to happen in each space and know what is expected of them. These markers can be used both inside and outside the classroom, and are used to label different are ... Read more Methodological
Visually divide the classroom into specific areas or corners, creating spaces with clear limits, for example: individual work, group work, play/leisure, social skills, autonomy skills, assembly, respite corner... The main idea is to segment the classroom into several areas or “corners,” each with a specific function. Clear visual boundaries (such as different colors, furniture, rugs, signs, or posters) indicate what is done in each space, helping students understand expectations and move from one activit ... Read more Methodological
The communicative function of requesting The communicative function of requesting is one of the most basic and essential forms of communication, used to express needs, desires or requests. It is especially important in the development of communication in children and people with language difficulties, such as those with special educational ... Read more Methodological
Backward chaining Backward chaining is a technique used in teaching complex skills, where a task is broken down into smaller, more manageable steps. It starts by teaching the last step in the sequence, and then progressively teaches the next-to-last step, and so on, until the person is able to perform the entire task ... Read more Methodological
ASTERICSGRID AstericsGrid is a tool designed to help people with motor, communication or cognitive difficulties, including students with Autism Spectrum Disorder (ASD). It works as an accessible interface based on eye-tracking technology, where users select items from an on-screen grid to interact with the syste ... Read more Technological
Errorless learning Errorless Learning (EL) is a teaching method that has been successfully implemented in the treatment of Autism Spectrum Disorder (ASD). This approach focuses on preventing errors and maximizing successful learning. https://dialnet.unirioja.es/servlet/arti... Methodological
Structured teaching, Structured teaching is a methodology that organizes the learning environment in a clear and predictable way, which is especially useful for students with special educational needs (SEN), such as those with autism spectrum disorders, intellectual disabilities, or attention problems. It is based on ma ... Read more Methodological
Blended Learning for Inclusion Blended Learning for Inclusion combines traditional in-person teaching with digital and online resources to support students with intellectual and developmental disabilities (IDD). This approach offers a flexible, personalized learning experience by integrating technology, which allows for self-pace ... Read more Methodological
Design Thinking Design Thinking is an educational method that emphasizes problem-solving and creativity, tailored to the unique needs of individuals with intellectual and developmental disabilities (IDD). It involves a user-centered approach, encouraging students to empathize with others, define problems, ideate so ... Read more Methodological
Multi-Sensory Learning Multisensory learning refers to structuring a lesson to encourage children to engage more than one of their senses while learning. This learning approach supports employing activities that appeal to their visual, aural, kinesthetic, and tactile senses. Multisensory learning is founded on the theory ... Read more Methodological
Collaborative Learning Use group activities where students can work together on art projects involving robotics or technology, like building and programming a simple LEGO robot to interact with an art installation. A collaborative (or cooperative) learning approach involves pupils working together on activities or learnin ... Read more Methodological
Scaffolded Learning Inclusive Education Scaffolding represents a cornerstone of our commitment to fostering progress for every learner. The implementation of effective Scaffolding Strategies is not just a method but a mission to empower students with Special Education Needs. It calls for an insightful balance of tailor ... Read more Methodological
Universal Design for Learning (UDL) Universal Design for Learning (UDL) is an approach to teaching and learning that gives all students equal opportunity to succeed. To understand what UDL is, it helps to understand what it’s not. The word universal may throw you off. It may sound like UDL is about finding one way to teach all stude ... Read more Methodological
RABI® Robot for Autism Behavioral Intervention RABI®, an innovative, theory-driven, and evidence-based intervention, aims to enhance social and communicative functioning of autistic individuals, facilitate their societal inclusion, and eventually promote their economic self-sufficiency. Uniqueness and Competitive Advantages: Has 10 modules cove ... Read more Technological
QTrobot Expressive Humanoid Social Robot QTrobot is an expressive social robot designed to support a variety of use-cases including education of children with autism and other special needs education and human-robot interaction research and teaching. QTrobot for Research is a powerful platform for Human-AI ... Read more Technological
Makeblock mTiny Screen-free learning toddler toy for tangible learning. mTiny robot makes the easiest way to learn coding and mathematical thinking through themed maps, storybooks, game cards, and coding cards. mTiny is ready to use out of the box. Start controlling the robot with the tap pen controller and use a f ... Read more Technological
Problem-based learning and educational robotics Educational robotics is an effective tool in problem-based learning (PBL), promoting hands-on engagement and critical thinking. By integrating robotics, students actively solve real-world problems through design, programming, and testing. This approach enhances STEM skills, fosters teamwork, and enc ... Read more Methodological
ROBBO Dancing robot The ROBBO Dancing robot is an interactive robot-friend which can walk, dance, make sounds or play melodies, avoid obstacles and others. The kit is available also as a DIY version for older / technology-skilled users. https://www.robbo.world/robbo-dancing-ro... Technological
ROBBO educational robot kit https://www.robbo.world/robbo-robot-kit/ ROBBO Robot kit is designed to teach both children and adults programming and robotics. Nevertheless, it is a good supporting tool to run any physics experiments e.g. involving velocity and acceleration, exploring optics. Work with the Robot kit improves pro ... Read more Technological
Scaffolded Robotic Programming (SRP) Framework The Scaffolded Robotic Programming (SRP) Framework is a methodological resource designed to enhance computational thinking in children with Intellectual and Developmental Disabilities (IDD). This framework utilizes a step-by-step approach, combining visual programming environments and tangible robot ... Read more Methodological
Pair Programming Pair Programming is a pedagogical strategy used in learning programming, which can be used autonomously or in an articulated way, with a strategy in other methodologies of learning. Pair programming is organized around two Programmers who program by sharing a single computer or device. One of the e ... Read more Methodological
Kit Bot n Roll ONE A The Bot’n Roll ONE A compatible with Arduino™ is an Open Source educational product, supplied in parts and intended for anyone who wants to get started in the world of mobile robotics. Assembling this robot allows contact with some of the most common electronic components. Beginners in robotics ... Read more Technological
Leka Leka is a fun and educational robotic tool. Leka has been designed to capture the attention of and interact with children with neurodevelopmental disorders (Autism Spectrum Disorder (ASD), multiple disabilities, Down Syndrome). Both reassuring and stimulating, it naturally awakens children's curiosi ... Read more
Milo Milo, a humanoid robot that engages students with autism and delivers research-based lessons that demonstrate appropriate social behaviors. https://www.robokind.com/advanced-social... Technological
Misty II Robot This robot delivers life skills, daily living, learning readiness and academic content to children and adults with autism and other special needs. Misty II is a mature, space-age looking robot that creates great engagement with children. https://moviarobotics.com/
Kebbi Robot Kebbi is an educational robot that integrates artificial intelligence, software and hardware technology providing facial expressions, body movements and communicative interactions. Kebbi provides a unique set of interactive capabilities that work wonderfully in the home or school environment, provid ... Read more
CLASSVR Resource description: CLASSVR is an autonomous device with augmented/virtual reality (VR and AR) and intuitive interface for students including various educational resources and controls incorporated for teachers easy to use. https://www.classvr.com/pt/?utm_source=g...
Vex Robotics VEX Robotics provides a comprehensive suite of educational robotics systems designed to enhance learning in STEM fields. The VEX platform includes VEX IQ, VEX EDR, and VEX V5, each associated to different educational levels from elementary to high school and depending to the student capacity. These ... Read more
Sphero Sphero is a spherical, app-enabled robot that offers a dynamic way to learn how to program robotics. Equipped with a variety of sensors, LEDs, and a durable shell, Sphero can be programmed to roll, spin, and navigate through complex mazes and obstacle courses using the Sphero Edu app. The app suppor ... Read more
Shape Robotics Resource description: Shape Robotics offers the Fable robot, an easy-to-use modular robotic system designed to inspire creativity and innovation to students. The Fable system allows users to build custom robots by combining different modules, such as sensors, actuators, and connectors. This hands-on ... Read more
Ozobot Ozobot is a versatile and engaging educational robot designed to teach students basic programming concepts and computational thinking through fun and interactive activities. This tiny robot follows lines on paper or a digital screen and can be programmed using colored markers (Color Codes) or block- ... Read more
Arduino Alvik Alvik simplifies coding and complex robot projects, enabling users of all levels to immerse themselves in the exciting world of programming and robotics.
3d Printing 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer control,[4] with the material being added together (such as pla ... Read more
Scractch programming Resource description: Scratch is the world's largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit orga ... Read more
Lego Mindstorms Resource description: Lego Mindstorms (sometimes stylized as LEGO MINDSTORMS) is a line of educational kits for building programmable robots based on Lego bricks, it is currently used in many introductory robotics educational contexts. https://www.lego.com/pt-pt/themes/mindst... Technological
LEGO® Education SPIKE Prime and AstericGrid System for Communication Support 1. LEGO® Education SPIKE Prime - Description: This is a robotics set designed for elementary and middle school students. It includes LEGO building blocks, motors, sensors and a programmable Hub. SPIKE Prime is programmed using a block language, similar to Scratch. - Advantages: The use of LEGO is ... Read more Technological, Methodological
Tobii Dynavox Communication apps, speech generating devices and eye trackers for people with disabilities. Eye tracking enhances the developmental study of infants, as well as children with short attention spans and limited instruction comprehension. The technology provides insights into the behavioral and cognit ... Read more Technological
Bee-Bot The Bee-Bot coding robot isn't just any Early Ed STEAM tool. On its own, the Bee-Bot provides students with opportunities to jump in to screen-free coding as early as Pre-K thanks to its built-in directional buttons. This feature makes it ideal for beginner coders, providing them with a tangible too ... Read more Technological
Makey Makey Exciting STEM activities are embedded into elementary classrooms. Classroom kits, such as robotic kits, Arduinos and Makey Makey are introducing young students to STEM concepts. These hands-on kits are accessible for students who are visually impaired and blind. Makey Makey is an invention kit for t ... Read more Technological
NAO Robot A similar example to Pepper Robot, used to support students with Intellectual and Developmental Disabilities (IDDs) in school, is NAO Robot, another humanoid robot developed by SoftBank Robotics. NAO has been widely used in educational settings, including schools and therapy centers, to assist in te ... Read more Technological
Flipped Classroom In this methodology, traditional classroom roles are reversed, where students engage with learning materials (e.g., video lectures, readings) outside of class, freeing up in-class time for active problem-solving and collaboration. This is an adaptation of both the resource (lectures) and methodology ... Read more
Kurzweil 3000 Kurzweil 3000 is an assistive educational technology that is designed to adapt to each individual's learning style and promote active learning. This software is specifically helpful for students with learning disabilities such as dyslexia and dysgraphia. https://www.kurzweiledu.com/ Technological
Differentiated Instruction Strategies Differentiated instruction involves tailoring resources and methods to meet diverse student needs. Teachers may adjust content, processes, or learning environments. For example, they can use various formats such as visual aids, hands-on activities, or differentiated reading levels to accommodate dif ... Read more Methodological
Nearpod Nearpod is an interactive platform that allows teachers to create engaging lessons that integrate multimedia elements such as videos, quizzes, polls, and 3D virtual experiences. It also supports real-time collaboration and feedback, enabling teachers to assess student understanding instantly and adj ... Read more Technological
Challenge Based learning https://www.challengebasedlearning.org/
Pepper Robot https://www.aldebaran.com/en/pepper
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