The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Bee-Bot

Typology
Technological
Resource description
The Bee-Bot coding robot isn't just any Early Ed STEAM tool. On its own, the Bee-Bot provides students with opportunities to jump in to screen-free coding as early as Pre-K thanks to its built-in directional buttons. This feature makes it ideal for beginner coders, providing them with a tangible tool for creating simple programs and learning key introductory concepts. To help them advance their skills once they're a little older, however, the online Bee-Bot Emulator empowers them to use the Bee-Bot in a completely digital way—without the need for the physical robot.
https://beebot.terrapinlogo.com/
Difficulties to which it could be applied
Emotional Regulation
  • Anxiety
Emotional Regulation, Executive Functioning and Flexibility
  • Avoidance behavior or meltdowns
Emotional Regulation, Social Communication Challenges
  • Limited language use
  • Pragmatic language skills
Executive Functioning and Flexibility
  • Unable to play quietly
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Organization and planning of tasks and activities
  • Time management
  • Unability to follow instructions and rules
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Intense attachment to objects or activities
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests
  • Repetitive behavior
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Memory and attention to detail
Learning Objetives
  • Enhancing Sensory Regulation Strategies
  • Executive functions
  • Improve Restricted Interests and Repetitive Behaviors
  • Improving Attention and focus
  • Improving knowledge application
  • Learning Engineering concepts
  • Learning Science concepts
  • Learning Technology concepts
  • Organization of space
  • Practical competences