The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

GenAI Teachable Machine

Typology
Technological
Resource description
https://www.generation-ai-stn.fi – The Teachable Machine is an illustrative application that makes it easy to implement a simple artificial intelligence application yourself. It does not require any prior knowledge to use – just follow the straightforward instructions. The application is suitable for all ages and is designed especially with children and young people in mind.
Sample of use in education with students with IDD
The GenAI Teachable Machine may be used to demonstrate the SEN students how modern AI systems, namely classification, work. The students may build classifiers of their own interest and connect simple actions to classification results.
Difficulties to which it could be applied
Emotional Regulation
  • Understanding Emotions
Emotional Regulation, Social Communication Challenges
  • Expressing Feelings
  • Making/Keeping friends
  • Pragmatic language skills
Executive Functioning and Flexibility
  • Short attention span
  • Stand up at the class
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Time management
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests
  • Mental rigidity, need to follow routines
Learning and Cognitive Challenges
  • Reading, writing or maths challenges
  • Difficulty grasping abstract concepts like fractions
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Intense focus
  • Memory and attention to detail
Social Communication Challenges
  • Non-interactive play
  • Interaction with peers
Learning Objetives
  • Emphasize self-reliance
  • Engage in abstract thinking and Symbolic Though
  • Improving Attention and focus
  • Learning Arts concepts
  • Learning competences
  • Learning Engineering concepts
  • Learning Maths concepts
  • Learning Science concepts
  • Learning Technology concepts
  • Promote self-management