The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

USARSim

Typology
Technological
Resource description
UsarSim is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It was built upon Unreal Engine 2.0, a game engine commercially available produced by Epic Games. It has a uniform applications programmer interface, validated models, and physics-based simulation. USARSim is composed of a set of models and classes that define the simulation of robots, sensors and actuators. It has the ability to simulate several types of robots as wheeled robots, underwater vehicles, legged platforms and humanoids.
https://sourceforge.net/projects/usarsim/
Sample of use in education with students with IDD
By offering a controlled environment to practice, simulations allow educators and students to experiment, receive feedback, and improve their skills without the immediate consequences of working with real-robots.
Difficulties to which it could be applied
Emotional Regulation
  • Anxiety
  • Regulating Emotions
Emotional Regulation, Social Communication Challenges
  • Making/Keeping friends
  • Problems initiating and maintaining conversations
Executive Functioning and Flexibility
  • Managing transition and adaption to changes and new situations
  • Short attention span
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Sharing a common focus
  • Time management
Learning and Cognitive Challenges
  • Cognitive Abilities
  • Reading, writing or maths challenges
  • Trouble understanding math problems
Repetitive Behaviors and Restricted Interests
  • Specialized skills or talents
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Intense focus
  • Memory and attention to detail
Social Communication Challenges
  • Cooperative Interaction
Social Communication Challenges, Emotional Regulation
  • Sharing of interests, emotions, or affect
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Enhancing Language Skills
  • Facilitating Peer Interaction and Social Interaction Skills
  • Improving Attention and focus
  • Improving knowledge application
  • Improving Social Communication Skills
  • Learning competences
  • Learning Engineering concepts
  • Learning Maths concepts
  • Learning Science concepts
  • Learning Technology concepts
  • Listening competences
  • Practical competences