The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Stage/Player

Typology
Technological
Resource description
Stage is a robot simulator that provides a virtual world populated by mobile robots and sensors in a two-dimensional bitmapped environment, along with various objects for the robots to sense and manipulate. It provides several sensor and actuator models, including sonar or infrared sensors, scanning laser rangefinder, color-blob tracking, fiducial tracking, bumpers, grippers and mobile robot bases with odometric or global localization. The main usage for Stage for massively multi-robot experiments, suitable for swarm robotics and other research where the behavior of large robot populations is of interest. Player is a network server for robot control. By running on the robot, it can provide a simple and clear interface for the robot’s sensors and actuators over the IP network.

https://playerstage.sourceforge.net/
Sample of use in education with students with IDD
By offering a controlled environment to practice, simulations allow educators and students to experiment, receive feedback, and improve their skills without the immediate consequences of working with real-robots.
Difficulties to which it could be applied
Learning and Cognitive Challenges
  • Cognitive Abilities
  • Trouble understanding math problems
  • Reading, writing or maths challenges
Social Communication Challenges, Emotional Regulation
  • Sharing of interests, emotions, or affect
Social Communication Challenges
  • Cooperative Interaction
Repetitive Behaviors and Restricted Interests, Sensory Processing and Sensitivities
  • Specific sensory preferences
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Memory and attention to detail
  • Intense focus
Repetitive Behaviors and Restricted Interests
  • Specialized skills or talents
Emotional Regulation
  • Anxiety
  • Regulating Emotions
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests
  • Mental rigidity, need to follow routines
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Time management
  • Sharing a common focus
Executive Functioning and Flexibility
  • Short attention span
  • Managing transition and adaption to changes and new situations
Emotional Regulation, Social Communication Challenges
  • Problems initiating and maintaining conversations
  • Making/Keeping friends
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Enhancing Sensory Regulation Strategies
  • Facilitating Peer Interaction and Social Interaction Skills
  • Improving Attention and focus
  • Improving knowledge application
  • Improving Social Communication Skills
  • Learning competences
  • Learning Engineering concepts
  • Learning Maths concepts
  • Learning Science concepts
  • Learning Technology concepts
  • Listening competences
  • Practical competences