The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Routine-Based Learning Activities

Typology
Methodological
Resource description
A pedagogical strategy where students repeat structured tasks over time, with controlled variations. This allows for gradual mastery through familiarity while still offering cognitive stimulation.
Sample of use in education with students with IDD
In a weekly session, students might repeatedly program a robot to move in different directions, adding one new variable each time (e.g., speed, turn, or sound). This reinforces learned routines while introducing controlled challenges.
Difficulties to which it could be applied
Emotional Regulation, Social Communication Challenges
  • Eye contact during conversations
  • Expressing Feelings
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Organization and planning of tasks and activities
  • Time management
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Memory and attention to detail
Social Communication Challenges
  • Cooperative Interaction
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Improving Attention and focus
  • Learning Engineering concepts
  • Learning Science concepts
  • Memory improvement