The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Gamified Progress Maps for Formative Assessment

Typology
Methodological
Resource description
Visual dashboards or posters displaying student progress using gaming elements such as levels, rewards, and avatars. This approach turns learning progression into a motivational game.
Sample of use in education with students with IDD
Each student has a progress card that tracks the completion of robotics modules. Completing tasks earns digital badges or colored stickers. This visual and playful approach supports motivation and encourages continuous participation.
Difficulties to which it could be applied
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Organization and planning of tasks and activities
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Memory and attention to detail
Social Communication Challenges
  • Cooperative Interaction
  • Interaction with peers
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Emphasize self-reliance
  • Improve Restricted Interests and Repetitive Behaviors
  • Improving knowledge application
  • Organization of time