The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

STEAM Stories: Narrative Robotics Design

Typology
Technological, Methodological
Resource description
Students create narratives or characters and design robots that "live" in that story. This blends storytelling, art, and engineering.
Sample of use in education with students with IDD
Connecting robotics to personal expression and creativity engages underrepresented students and builds empathy, design-thinking, and motivation.


Activity Title: "My Helpful Robot Friend"
Target Group:
Students aged 10–16 with mild to moderate IDD
Group size: 2–4 students per team (peer-assisted setup)

Learning Objectives:
Identify real-world problems and design simple robotic solutions
Express ideas through storytelling and basic programming
Develop communication, collaboration, and fine motor skills
Use accessible robotics kits (e.g., LEGO WeDo, Bee-Bot, Dash & Dot)

Materials Needed:
Visual story prompt cards (pictures of home, school, park, etc.)
Robotics kit (LEGO WeDo, Bee-Bot, or similar)
Tablet/laptop with block-based programming interface (Scratch, Blockly)
Large drawing paper, markers, printed robot face templates
Optional: audio-recording tools (for non-verbal students)

Step-by-Step Method:
1. Warm-Up (15 minutes)
Show 2–3 visual story prompts (e.g., a school cafeteria with spilled food)

Ask: “What kind of robot could help here?”

Use symbol-supported communication boards if needed (PCS, PECS)

2. Create the Story (20 minutes)
Students choose or draw a character (the robot) and setting

Support them in developing a short story:
“This is MaxBot. He helps clean up the cafeteria when lunch is over.”

Use storyboards or voice-recording for students with limited writing skills

3. Design the Robot (30 minutes)
Students assemble a simple robot to match their story (appearance + function)

Use visual instructions or pre-built modules to reduce cognitive load

Add “faces,” stickers, or decorations to personalize their robot

4. Program the Robot (30 minutes)
Using block-based code, create simple sequences:

Move forward

Turn left

Play a sound

Program actions that match the story (e.g., move to the spill, beep to signal cleanup)

Provide choices between 2–3 blocks to scaffold learning (using yes/no prompts or symbols)

5. Present the Story (15–20 minutes)
Students act out their story with the robot

For non-verbal students: story can be told with recorded narration, signs, or pictures

Encourage peer applause and positive reinforcement
Difficulties to which it could be applied
Emotional Regulation
  • Regulating Emotions
  • Understanding Emotions
Emotional Regulation, Executive Functioning and Flexibility
  • Avoidance behavior or meltdowns
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Sharing a common focus
Learning and Cognitive Challenges
  • Cognitive Abilities
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents, Executive Functioning and Flexibility
  • Fixed Interest
Learning Objetives
  • Develop functional writing skills
  • Emphasize self-reliance
  • Enhancing Language Skills
  • Improving knowledge application
  • Improving Social Communication Skills
  • Learning competences