The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Augmented Reality with BlippAR or Merge Cube

Typology
Technological
Resource description
These tools use a smartphone or tablet camera to overlay 3D educational content onto physical space, creating immersive and interactive learning experiences. Merge Cube, for instance, allows students to hold a virtual 3D model in their hands.
Sample of use in education with students with IDD
Students can explore complex robotic systems, gears, or electronic components in 3D using AR. This can be particularly useful for those who struggle with abstract concepts, as it offers a concrete and visual way to understand how systems work.
Difficulties to which it could be applied
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Organization and planning of tasks and activities
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Intense attachment to objects or activities
Repetitive Behaviors and Restricted Interests, Sensory Processing and Sensitivities
  • Specific sensory preferences
Social Communication Challenges
  • Sharing imaginative play
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Learning Arts concepts
  • Organization of space
  • Practical competences