The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Research paper: STEAM Education for Students with Specific Learning Disorders

Typology
Document
Resource description
In recent years researchers and educators have paid more attention to the importance of integrated fields of science, technology, engineering, arts, and mathematics (STEAM) as powerful approach in teaching all students, including those with learning disorders (Ge, Ifenthaler & Spector, 2015; Hwang & Taylor, 2016). Elements of STEAM have been applied to nearly every group of age, including to kindergarten (Aronin & Floyd, 2013), elementary stage (Han, Park, Jo, Park & Kim, 2011), high school (Jho, Hong & Song, 2016), and at the higher education level (Ge, Ifenthaler & Spector, 2015). Further, STEAM has been utilized with students with disabilities (Hwang & Taylor, 2016). In this chapter, an emphasis will be placed on the importance of applying STEAM education for students with learning disorders (LD). These students have been recently included in the general classrooms with their peers who come from the community. Students with disabilities have the right for a full access to the general education system. Yet, the question to be asked, is the educational system ready to welcome them and provide them with the best education that most match their needs?
https://www.isres.org/books/chapters/4_01-01-2020.pdf?
Sample of use in education with students with IDD
The article highlights the potential of STEAM education (Science, Technology, Engineering, Arts, and Mathematics) as a powerful and inclusive instructional approach for students with Specific Learning Disorders (SLD), which often overlap with profiles of intellectual and developmental disabilities (IDD). The inclusion of the arts in STEM enhances flexibility, creativity, and self-expression—key factors that help reduce traditional barriers for learners with IDD. The practical application of STEAM for these students is grounded in the Universal Design for Learning (UDL) model, which offers multiple means of representation, expression, and engagement. This adaptability supports varied cognitive, perceptual, and social needs, allowing for meaningful and accessible learning experiences. For instance, visual aids such as concept maps and graphic organizers (illustrated in Figure 1 on page 7) are proposed as visual arts strategies that help students visually represent complex scientific ideas and reflect their understanding in diverse ways.
Difficulties to which it could be applied
Emotional Regulation, Social Communication Challenges
  • Limited language use
Social Communication Challenges
  • Misinterpretation of social situations and intentions
  • Understanding facial expressions or body language
Learning and Cognitive Challenges
  • Difficulty connecting letters with the sounds
  • Inaccurate or slow and effortful reading
  • Sounding out words
  • add, omit or substitute vowels or consonants
  • Recognizing words that rhyme
  • Reading comprehension (sequence, relationship, inferences or deeper meanings)
  • Multiple grammatical or punctuation errors
  • Written expression lacks clarity
  • Difficulty grasping abstract concepts like fractions
  • Difficulty identifying the correct operation to use
  • Difficulty in applying steps to solve maths problems
Learning Objetives
  • Emphasize self-reliance
  • Enhancing Language Skills
  • Improving knowledge application
  • Improving Social Communication Skills
  • Listening competences
  • Promote self-management