The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Leka

Resource description
Leka is a fun and educational robotic tool. Leka has been designed to capture the attention of and interact with children with neurodevelopmental disorders (Autism Spectrum Disorder (ASD), multiple disabilities, Down Syndrome). Both reassuring and stimulating, it naturally awakens children's curiosity and encourages smooth interactions. It acts as a mediator between the adult and the child, while encouraging the latter to remain engaged in an activity.

https://leka.io
Sample of use in education with students with IDD
Description of an activity in which it can be applied: Each activity can be used in multiple ways depending on the educational objectives. The therapist can thus adapt the instructions and the level of difficulty to each child and each situation.
Description of a Learning Objetive with which it could fit: Stimulates social interaction and increases motor, cognitive and emotional capacities.
Difficulties to which it could be applied
Emotional Regulation
  • Anxiety
  • Regulating Emotions
Executive Functioning and Flexibility
  • Short attention span
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Constant changing activity or task
  • Organization and planning of tasks and activities
  • Sharing a common focus
  • Time management
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests
  • Impulsiveness
  • Mental rigidity, need to follow routines
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Intense focus
  • Memory and attention to detail
Repetitive Behaviors and Restricted Interests, Sensory Processing and Sensitivities
  • Specific sensory preferences
Social Communication Challenges
  • Cooperative Interaction
  • Interaction with peers
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Distinguising Meaningful contents
  • Improving Attention and focus
  • Improving knowledge application
  • Learning competences
  • Learning Engineering concepts
  • Learning Maths concepts
  • Learning Science concepts
  • Learning Technology concepts
  • Memory improvement
  • Organization of time
  • Practical competences
  • Regulating impulsivity