The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Visually divide the classroom into specific areas or corners, creating spaces with clear limits, for example: individual work, group work, play/leisure, social skills, autonomy skills, assembly, respite corner...

Typology
Methodological
Resource description
The main idea is to segment the classroom into several areas or “corners,” each with a specific function. Clear visual boundaries (such as different colors, furniture, rugs, signs, or posters) indicate what is done in each space, helping students understand expectations and move from one activity to another more smoothly.

Each corner or area is dedicated to a particular type of activity, making it easier to organize time and tasks for the day. By visually defining these spaces, students can anticipate the activities that will take place in each area, which is especially beneficial for those who require routines and predictable structure.
https://autismo.org.es/actualidad/noticias/claves-para-senal...
Sample of use in education with students with IDD
Corners or common areas in the classroom:
Individual work corner:

Description: An area where students perform tasks autonomously and without distractions. It is usually a quiet space with an individual table, organized work materials and few stimuli.
Example: In a corner of the classroom, a table is placed with a small shelf with the materials the student needs. This area is delimited by a carpet or colored tape on the floor, and a visual barrier (such as a bookshelf) can be used to reduce distractions.
Group work corner:

Description: A space designed for collaborative activities where students work in teams. This corner is set up with large tables and chairs, and may contain whiteboards or shared materials.
Example: In the center of the classroom, a large table or several grouped tables are surrounded by chairs. On the nearby wall, there is a blackboard where the teacher can write instructions for group work.
Play or recreation/leisure corner:

Description: This space is dedicated to play and recreational activities. The materials here are designed to promote free or directed play.
Example: An area with soft carpet, construction sets, puzzles, and sensory toys is bounded by bright colors or a low bookshelf that visually divides this area from the rest of the classroom.
Social skills corner:

Description: An area dedicated to teaching and practicing social skills. Role-playing, simulations or activities aimed at improving communication and social interactions can take place here.
Example: A corner with chairs in a circle where students can interact with each other while playing social skills games guided by the teacher or therapist.
Autonomy skills corner:

Description: A space dedicated to teaching and practicing functional and autonomy skills, such as dressing, organizing, or preparing their own materials.
Example: An area equipped with everyday living materials, such as clothing to learn to button or button up, simple utensils to prepare a snack, or a coat rack to practice hanging coats.
Assembly Corner:

Description: This is the space where the group gathers for collective activities, such as listening to the teacher, discussing the day's plan, or performing a group activity.
Example: An area with a large rug where all students can sit in a circle or in rows for group activities. There may be a large chalkboard and a visual schedule on the wall to explain the day's activities.
Respite corner:

Description: A quiet space where students can relax or take a break when they feel overwhelmed or need a moment of calm.
Example: A corner with cushions, a soft rug, and dim lights. There may be sensory elements, such as soft balls or squeeze toys, to help the student relax.
Difficulties to which it could be applied
Emotional Regulation
  • Anxiety
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Constant changing activity or task
  • Time management
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests
  • Mental rigidity, need to follow routines
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Distinguising Meaningful contents
  • Emphasize self-reliance
  • Enhancing Sensory Regulation Strategies
  • Strategies for Effective Studying
  • Improving Attention and focus
  • Improving knowledge application
  • Improving metacognition (learning to learn)
  • Organization of class structure
  • Organization of space
  • Organization of time
  • Practical competences