The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Robot luminous turtle glow & go.

Typology
Technological
Resource description
Luminous, multisensory and rechargeable turtle. It contains 4 colors and each color is associated with a particular movement, pressing the color the turtle will make the movement associated with that color. You can also make a combination of colors and will move according to the series of colors and corresponding movements.

https://youtu.be/dCKzWQCOozs
Sample of use in education with students with IDD
Example of using the Luminous Turtle Glow & Go Robot with a student with SEN:
Context: A student with Autism Spectrum Disorder (ASD) is learning basic programming and sequencing concepts using the robot.

Step 1: Introduction to the robot
The teacher introduces the Luminous Turtle Glow & Go robot to the student, allowing the student to observe how it moves and how the colors of the lights change based on the programmed actions. The robot is presented as a playful, non-intimidating object, which reduces anxiety and generates curiosity in the student.

Step 2: Learning basic commands
The learner begins to learn the basic commands that can be used to program the robot. Each command is represented by a button or visual card that the learner selects:

Advance
Turn right
Turn left
Backward
These commands are simple and can be associated with visual cues, such as arrows on a board or pictograms indicating the direction of movement.

Step 3: Create a simple sequence
The learner is given the task of making the robot move from point A to point B in the classroom, following a sequence of instructions. For example, the robot should move 3 steps forward, turn right, move 2 more steps forward and stop.

The student programs the robot using buttons or a card interface (depending on the student's skills), and the Luminous Turtle performs the programmed movements.
The student watches as the robot follows his sequence of commands, which reinforces the connection between his actions (programming the robot) and the visual result (movement and changing lights).
Step 4: Reinforcement and adjustments
If the robot does not follow the path correctly, the teacher helps the student identify where the error was made in the sequence (e.g., an incorrect turn) and gives the student an opportunity to correct the program. This process teaches problem-solving skills and encourages perseverance.

Step 5: Advanced Challenges
As the student becomes more comfortable using the robot, he can be presented with more complex challenges, such as:

Navigating a small obstacle maze, where he or she must program multiple turns and advances.
Incorporate colors: The robot can be programmed to turn on a light of a specific color when it reaches certain points, which adds another visual element to the challenge.
Collaborate with other students: A group activity can be organized where students collaborate to create a longer sequence or to solve a problem together.
Difficulties to which it could be applied
Emotional Regulation, Social Communication Challenges
  • Literal interpretation of language and abstractions
Learning Objetives
  • Executive functions
  • Improving Social Communication Skills
  • Learning Technology concepts