The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Coko Programmable Crocodile

Typology
Technological
Resource description
Programmable Crocodile Coko is a cute programmable crocodile to help children take their first steps into the coding universe! With 15 directional capacitive cards to place on Coko's back to create sequences of movements, make it walk and move. Coko will entertain children with fun sound effects.
Sample of use in education with students with IDD
Improve the ability to follow instructions and sequential logic by programming Coko's simple movements to find a hidden “treasure” in the classroom.olocate several “treasures” (small objects) at different points in the classroom or in a delimited space. You can mark these spots with tape to help students visualize them better.
Students must help Coko Crocodile move through the classroom to find the hidden treasures, following a series of programmed instructions.
Difficulties to which it could be applied
Emotional Regulation, Social Communication Challenges
  • Eye contact during conversations
  • Limited language use
Learning Objetives
  • Learning Maths concepts
  • Learning Science concepts
  • Organization of space