The RoboSteamSen project (2023-1-ES01-KA220-SCH-000155379) is co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Code & Go Robot Mouse

Typology
Technological
Resource description
Code & Go Robot Mouse is a small, easy-to-program robot that allows students to learn coding and logical thinking skills. Users can program sequences of motion for the robot to reach a specific goal, which is useful for introducing students to basic programming concepts in a playful and visual way.
Sample of use in education with students with IDD
In educational settings, Code & Go Robot Mouse is used to teach students basic sequencing and logic skills using simple programming commands. Students with intellectual disabilities can benefit from the visual and tactile structure of this activity, facilitating the development of planning and problem-solving skills. In addition, the robot can be used in group activities to encourage interaction and teamwork.
Difficulties to which it could be applied
Executive Functioning and Flexibility, Learning and Cognitive Challenges
  • Unability to follow instructions and rules
  • Time management
  • Sharing a common focus
  • Organization and planning of tasks and activities
  • Constant changing activity or task
Social Communication Challenges
  • Understanding facial expressions or body language
  • Solitary Activities and Limited Engagement in meetings
  • Interaction with peers
  • Cooperative Interaction
Sensory Processing and Sensitivities
  • Sensory overload
  • Sensory Information Management
  • Coordination and/or odd movements pattern
  • Atypical response to sensory stimuli
Repetitive Behaviors and Restricted Interests, Sensory Processing and Sensitivities
  • Specific sensory preferences
Repetitive Behaviors and Restricted Interests, Specialized Skills and Talents
  • Memory and attention to detail
Repetitive Behaviors and Restricted Interests
  • Repetitive movements
Learning and Cognitive Challenges
  • Individualized learning strategies accommodations
  • Cognitive Abilities
Executive Functioning and Flexibility, Repetitive Behaviors and Restricted Interests
  • Repetitive behavior
  • Mental rigidity, need to follow routines
Emotional Regulation
  • Regulating Emotions
  • Understanding Emotions
Executive Functioning and Flexibility
  • Short attention span
  • Managing transition and adaption to changes and new situations
Emotional Regulation, Social Communication Challenges
  • Use of nonverbal cues
  • Problems initiating and maintaining conversations
  • Pragmatic language skills
  • Limited language use
  • Making/Keeping friends
  • Eye contact during conversations
Emotional Regulation, Executive Functioning and Flexibility
  • Avoidance behavior or meltdowns
Learning Objetives
  • Cognitive and Behavioral Flexibility
  • Facilitating Peer Interaction and Social Interaction Skills
  • Improving Attention and focus
  • Improving knowledge application
  • Improving metacognition (learning to learn)
  • Learning Technology concepts
  • Practical competences